[GM]astig868 Game Master
Number of posts : 15 Age : 33 Location : Philippines,Laguna Registration date : 2008-09-16
| Subject: GENERAL STARTEGY TO BUILDING CHACTERS Tue Sep 16, 2008 3:00 am | |
| <General strategy to building characters>
Note: The other classes I haven't played so I can't comment on them. But here's the general strategy:
POW tree = powerful, you'll do heavy damage but take more damage than Dex. This type is good for PK.
Dex tree = tank, you'll do lower damage but take less damage than Pow. This type is good for leveling.
Int tree = AOE, you can attack a lot of monsters at once for heavy damage and you can cast magic fast. But in PK, if the enemies have a lot of magic resistance then your spells won't do a lot of damage. This type is very good for leveling as well.
First pick a tree to specialize in, POW, Dex, or INT and decide you want any other skills from another tree (Usually a passive skill that increases damage). Level the skills just enough so that it fulfills the prerequisite for the next skill. The reason for this is that the starting skills are usually weak compared to the final skills. But there are some exceptions to this rule: You generally always max the passive skills and there might be an early skill that you will end up using even when you learn other skills such as archer's speed shot. You will be using that skill forever! So the best thing to do is to find out such information before you make the character or you'll end up having to use a Water later on! They cost a LOT, just trust me. I've already laid a skill build for archers and support QG, but they're not that accurate since I am not lv127! So follow these builds with your own jurisdiction and judgment. There are always some leeway and room for customization in this game.
<Building Characters>
~~~~~Archer~~~~~~~
There are 3 types of archers, but they all specialize in more than 1 tree. This is because they require some passive skills from other trees to be more effective. EG, all archers need the passive skill from INT 'blood arrow' that passively adds more damage. The first type of archer is easiest to build and is the build I'm following right now because this build of archer requires no waters later on but is arguably the weakest of all 3. Here is the final skill tree for the INT+DEX archer:
~Common Tree~
Revive - Grade 0 Concentration - Grade Master Lightspeed - Grade 0 Range mastery - Grade Master
~Dex Tree~ Speed shot - master Kawasu - master Arrow storm - 3 Cripple shot - 0 Evasion chant - master Wrath of devil - 0 Triple shot - master Star fall - master Slow - master Spirit dance - master
~Int tree~ Shockwave - Blood arrow - master
Basically, for this build, you only need to add Dex. Let INT come from leveling up and equipment and add to blood arrow this way. But be prepared that you won't have blood arrow until Lv70+ at least. 1 change you can make here is to max out arrow storm: according to my calculations, you won't need to wipe until at least lv107. Next is the INT+DEX+POW with emphasis on Dex tree:
~Common Tree~ Revive - Grade 0 Concentration - Grade Master Lightspeed - Grade 0 Range mastery - Grade Master
~Pow Tree~ Force shot - master Bow attack - 3 Penetration - 1[if want attack more mobs, add more] Bow mastery - master Kickshot - master
~Dex Tree~ Speed shot - master Kawasu - master Arrow storm - 3 Cripple shot - 0 Evasion chant - master Wrath of devil - no Triple shot - choose between this or star fall(triple shot is better for PK) Star fall - choose between this or triple shot (star fall is better for leveling) Spirit of dance - master, then use water to give up kick shot
~Int tree~ Shockwave-2 Blood arrow - master
As you can see, the skills from POW and INT trees are mainly passive skills while the damaging skills come from Dex. The problem with build is that you'll get skills a couple levels later than everyone, and be prepared to use waters. Next up is the INT+DEX+POW version with emphasis on POW tree:
~Common Tree~ Revive - Grade 0 Concentration - Grade Master Lightspeed - Grade 0 Range mastery - Grade Master
~Pow Tree~ Force shot - master Bow attack - prerequisite points only Penetration -master Bow mastery -master Kick shot - 1 Enhanced force shot - prerequisite points Pin shot - master Conduct shot - master Tiger strike - no Phoenix - master
~Dex Tree~ Speed shot - prerequisite Kawasu - master
~Int Tree~ Shockwave -2 Blood arrow - master
As you can see, this build emphasis on heavy damage but slow skills but also has the supporting passive skills from the other trees. This build is excellent for PK because you can just stand behind your guild mates and dish out the damage. And this concludes the 3 builds of archer. It goes from easy -> Me***m -> Hard with the last build being the hardest to make.
~~~~~QiGong~~~~~~~~
*****Support QiGong******
If you want to be this type of QiGong, be prepared for a lot of stress and slow leveling at the beginning. All you'll be doing is trying to keep your party alive with nonstop healing and maintaining all the buffs. All parties need a 'Healer' though because it makes leveling so much easier especially later on when you get group heal and all the different buffs that are extremely useful. The early stages of this character are extremely difficult and challenging. IMO, a support QiGong is definitely the hardest character to play as. Anyways, for stats you want to add purely INT so you can get the skills on time. On to the skill build!
Refresh - Lv4 Vampiric Attack - Lv3 HP transfer - Lv3 Inspire - Lv2 Fortify - Lv9 MP boost - Lv1 Enhanced Vampiric attack - Lv0 Revitalize - Lv9 Speed up - Lv3 Scroll of Vitality - Lv9 Confusive Strike - Lv9 Lava Eruption - Lv0 Team Agility - Lv9 Frenzy Attack - Lv0 or Lv9 Resurrection - Lv1 Spear Summoning - Lv9 | |
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